Virtual worlds, or “virtual communities,” exist online and are comprised of real users represented by avatars (graphical image of the user with self-selected characteristics). Users meet in the virtual community and communicate through their avatars, enjoying community offerings like encouragement, companionship, education and referrals to other online resources and groups.
Launched in 2003, Second Life®, one of the best known virtual worlds, is a free flat-earth simulation where users can explore environments, meet and socialize with other residents (using voice and text chat), participate in group activities, and learn from designed experiences. A high-level computer system is needed to support 3D graphics and real-time chat.
When entering Second Life for the first time, users begin on Welcome Island. Virtual Ability, Inc. helps people with a wide range of disabilities enter and thrive in online virtual worlds. Learn more about Virtual Ability through these YouTube videos: Part 1 and Part 2. Connect with Virtual Ability to learn about additional resources such as HealthInfo Island, The Accessibility Center and The Path of Support. The MS Island is a gathering place for people affected by MS from around the world – users even host fundraising events like Walk MS. Second Life avatars from all around the world can dance, walk in the woods, climb mountains, or skydive, as well as participate in sporting events, plays, meetings, seminars, musical concerts and research presentations.
While they may sound appealing, virtual worlds are not for everyone. Think about your goals – are you seeking to meet new real-life friends? Your local chapter can provide local connections. Do you want to meet people online for chatting or support? Most online communities will accomplish this with a lesser time commitment and fewer system requirements.
Interested in chatting with others from around the world, participating in virtual activities and attending virtual events? If so, Second Life might be right for you.